![]() Optional: Scroll down to 'World Updates'.Optional: Click the 'Game Rules' button.Make sure 'Generate Structures' is 'OFF'.You can also customize your flat world if you like, though it's not required. This will give you lots of building room to make your structures. Name it something like "Build World" so you can easily identify the world between testing worlds. Start the test environment using the green play button at the top-right corner of your workspace.Build the structure Making a new build world However, since Minecraft 1.16.x, Mojang has increased the maximal size for 48x48x48 blocks. Structure blocks allow to create structures of 32x32x32 blocks. In this case, decide on the one offering you more of the options you need for your use case.Įxamples of feature use cases: custom tree, plant, a small blob of blocks, small underground modifications, small loot dungeons, etc.Įxamples of structure use cases: larger dungeons, houses, villages, big ship structures, etc. Sometimes there will be an overlap of the needs. you need specific placement parameters that allow one to place the block composition in certain levels, over specific blocks, with specific distribution, etc.you want your block composition to appear multiple times in the chunk.your block composition is smaller than 16x16 in width and depth.you want the block composition to be stored in the chunk data.you are ok with a limited set of options the vanilla Minecraft structure configuration offers.you are ok with block composition appearing at most once per chunk. ![]() you need the block composition to adapt to the terrain.you need to be able to locate the block composition using the Minecraft locate command.your block composition is larger than 16x16 in width and depth, meaning it spans over more than one chunk.Minecraft has two worldgen block composition types: structure and feature. The structure is a larger composition of blocks placed by the worldgen within the Minecraft world. It's not always clear whether biome features generate before custom structures, but you're better safe than sorry.In this guide, you will learn the fundamentals for creating a basic structure using MCreator. Unless you add additional procedures, you can get stuff generating on cliffs, partly buried, partly underwater, inside other features, etc. That last one is important: By default, structure only check the single block they generate on.(If it's big enough, the surrounding terrain won't make much of a difference.) If you don't want your structure cutting through terrain or generating floating, there are a couple options: making a condition that checks if the terrain is viable, making procedures that adapt the structure to the terrain, or just making a structure in such a way that the terrain doesn't really matter.(And you'll need to have an odd length/width if you want it to be exact. ![]()
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